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Stealth FPS You Will Love and Hate Project is a tactical first-person action shooter video game where you play as an undercover agent tasked with extracting information about stolen nuclear weapons. This game was developed by Innerloop Studios and published by Eidos Interactive 2000 and is also called Project: I’m Going In and has stealth missions reminiscent of the Metal Gear Solid series. It creates a sequel entitled: Hidden Dangerous Lives for a Secret Agent Project based on the story of Agent Jones, who has been commissioned to capture Josef Priboi for information about the missing nuclear weapon. You play through the levels of quests in different locations where you must complete objectives to get closer to Priboi’s current location. It unlocks when you complete the previous mission. Accompanying Jones through the earpiece is Anya, who gives him sight by pointing into the field; (function () {(‚review-app-page-desktop‘);}); You start with four weapons: a war knife and three different weapons. You also have binoculars and a map that keeps track of your progress and goals. To get more items such as ammunition, grenades and medkits, you must explore the current location but their weapons and ammunition can be easily looted by enemies who are eliminated when they do not come out. Therefore, it is better to be patient and quit all the enemy NPCs to protect yourself. The game emphasizes being sneaky, as there are also cameras and alarms. You can hack into the security building to deactivate the camera for a few minutes but it has a hidden timer so it is recommended to destroy it whenever you can. Alarms can also be deactivated with buttons scattered throughout, but will sound again if the enemy pays enough attention. Unfortunately, they tend to miss your presence a; Get ready for your disappointment Bad enemy AI is one of the biggest drawbacks of this game. They have a limited range of sight and sound even if you shoot someone with a non-silent weapon, they usually do not hear it and may not even see a corpse if they are far enough away. The alarm would not affect all enemies, although that limit was probably due to the lack of a non-lethal method of elimination that no one else had. Another problem in this game is that there is no rescue system. There is no checkpoint to charge you halfway through a mission. When you die, the mission fails and you go back to the beginning, all progress is lost and most missions are long. It does not help that you have no way to take down enemies without them making noise which only makes the game frustrating. The last problem is the lack of a multiplayer mode, although this is not so important in a game. But it’s still disappointing to see that shooting games secretly use tactical mechanics and do not allow players to merge or fight against each other like other shooting games of their generation. : Covert Strike got this mode and the ability to save precisely because of how eager fans are to set the benchmark for future stealth games. This project is actually a game that you have been waiting for a long time during your time, as it has a different style of play compared to other FPS games. . But the lack of feature-serious vitals and the overall boring AI programming in response to the players‘ actions created an unsatisfactory experience.

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